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Studies in Computational Intelligence

Rediscovering Heritage Through Technology

A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage

Editors: Seychell, Dylan, Dingli, Alexei (Eds.)

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  • Explores a variety of ways in which computers are enabling us to use this new paradigm shift in experiencing art 
  • Presents topics ranging from virtual reality to holographic displays, and outlines how they are redefining the artistic experience 
  • Describes a selection of machine learning techniques to show that we can explore art in ways that are not possible just with our human capabilities 
  • Examines the way artists are using technology to push the current boundaries and the state of the art 
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eBook $79.99
price for USA in USD
  • ISBN 978-3-030-36107-5
  • Digitally watermarked, DRM-free
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  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-3-030-36106-8
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Softcover $99.99
price for USA in USD
  • ISBN 978-3-030-36109-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
About this book

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.  This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.

Table of contents (11 chapters)

Table of contents (11 chapters)
  • An Overview of Handwritten Character Recognition Systems for Historical Documents

    Pages 3-23

    Bugeja, Mark (et al.)

  • Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritage

    Pages 25-46

    Croce, Daniele (et al.)

  • A Robotic Humanoid for Information Exploration on Cultural Heritage Domain

    Pages 47-65

    Augello, Agnese (et al.)

  • Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites

    Pages 69-89

    Bugeja, Mark (et al.)

  • Win the City Game

    Pages 91-108

    Haddod, Foaad (et al.)

Buy this book

eBook $79.99
price for USA in USD
  • ISBN 978-3-030-36107-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-3-030-36106-8
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Softcover $99.99
price for USA in USD
  • ISBN 978-3-030-36109-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
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Bibliographic Information

Bibliographic Information
Book Title
Rediscovering Heritage Through Technology
Book Subtitle
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
Editors
  • Dylan Seychell
  • Alexei Dingli
Series Title
Studies in Computational Intelligence
Series Volume
859
Copyright
2020
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-36107-5
DOI
10.1007/978-3-030-36107-5
Hardcover ISBN
978-3-030-36106-8
Softcover ISBN
978-3-030-36109-9
Series ISSN
1860-949X
Edition Number
1
Number of Pages
XIX, 245
Number of Illustrations
18 b/w illustrations, 77 illustrations in colour
Topics