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Palgrave Studies in Cyberpsychology

Video Games and Well-being

Press Start

Editors: Kowert, Rachel (Ed.)

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  • Presents research to demonstrate how gaming can be a pro-social, mentally healthy activity
  • Contributes a psychological perspective to an emerging body of cross-disciplinary research on the positive aspects of gaming
  • Synthesizes research from psychology, education, communication science, and media studies
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eBook $19.99
$44.99 (listprice)
price for USA in USD
valid through December 31, 2020
  • ISBN 978-3-030-32770-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
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Hardcover $29.99
$59.99 (listprice)
price for USA in USD
valid through December 31, 2020
Softcover $29.99
$59.99 (listprice)
price for USA in USD
valid through December 31, 2020
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: January 2, 2021
  • ISBN 978-3-030-32772-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Please be advised Covid-19 shipping restrictions apply. Please review prior to ordering
About this book

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” 
This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

About the authors

Rachel Kowert is the Research Director of Take This, a US non-profit mental health organization that provides resources and information to the gaming industry and gaming communities. As a research psychologist, she has been studying games and gamers for more than 10 years with a specific focus on video game effects.  She has published multiple scientific articles and books on this topic.

Reviews

“The book is worthwhile reading as it provides you with a solid understanding how video games can help us grow, learn, thrive, and acquire new skills. It is a must-read book for parents who are perturbed with their children being confirmed gamers. … the book should be considered a good choice for game developers who want to understand how to entice people into buying a brand-new game and at the same time to push up the value of it.” (Kateryna Nykytchenko, Acta Ludologica, Vol. 3 (1), 2020)


Table of contents (11 chapters)

Table of contents (11 chapters)
  • Digital Games and Well-Being: An Overview

    Pages 1-21

    Reer, Felix (et al.)

  • Press Reset

    Pages 23-36

    Hughes, Chelsea

  • Explore the Map

    Pages 37-47

    Tilton, Shane

  • Oh Me, Oh My! Identity Development Through Video Games

    Pages 49-63

    Sawyer, Sarah

  • Forever Questing and “Getting Gud”

    Pages 65-76

    Madigan, Jamie

Buy this book

eBook $19.99
$44.99 (listprice)
price for USA in USD
valid through December 31, 2020
  • ISBN 978-3-030-32770-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $29.99
$59.99 (listprice)
price for USA in USD
valid through December 31, 2020
Softcover $29.99
$59.99 (listprice)
price for USA in USD
valid through December 31, 2020
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: January 2, 2021
  • ISBN 978-3-030-32772-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Please be advised Covid-19 shipping restrictions apply. Please review prior to ordering
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Bibliographic Information

Bibliographic Information
Book Title
Video Games and Well-being
Book Subtitle
Press Start
Editors
  • Rachel Kowert
Series Title
Palgrave Studies in Cyberpsychology
Copyright
2020
Publisher
Palgrave Pivot
Copyright Holder
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
eBook ISBN
978-3-030-32770-5
DOI
10.1007/978-3-030-32770-5
Hardcover ISBN
978-3-030-32769-9
Softcover ISBN
978-3-030-32772-9
Edition Number
1
Number of Pages
XVII, 166
Number of Illustrations
1 b/w illustrations
Topics