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  • © 2019

Game-Based Assessment Revisited

  • Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning
  • Showcases international collaborations and current perspectives on assessment in game-based learning
  • Offers descriptive case studies showing innovative approaches of game-based assessment

Part of the book series: Advances in Game-Based Learning (AGBL)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxi
  2. Foundations of Game-Based Assessment

    1. Front Matter

      Pages 1-1
    2. Game-Based Assessment: The Past Ten Years and Moving Forward

      • Yoon Jeon Kim, Dirk Ifenthaler
      Pages 3-11
    3. Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games

      • P. G. Schrader, Michael P. McCreery, Mark C. Carroll, Danielle L. Head, Jeffrey R. Laferriere
      Pages 13-35
    4. Summative Game-Based Assessment

      • Andreas Oranje, Bob Mislevy, Malcolm I. Bauer, G. Tanner Jackson
      Pages 37-65
    5. Intrinsic Motivation in Game-Based Learning Environments

      • T. Fulya Eyupoglu, John L. Nietfeld
      Pages 85-102
  3. Emerging Methods and Practices

    1. Front Matter

      Pages 103-103
    2. Examining Designed Experiences: A Walkthrough for Understanding Video Games as Performance Assessments

      • Michael P. McCreery, P. G. Schrader, S. Kathleen Krach, Jeffrey R. Laferriere, Catherine A. Bacos, Joseph P. Fiorentini
      Pages 105-119
    3. Press Play! How Immersive Environments Support Problem-Solving Skills and Productive Failure

      • Benjamin Emihovich, Logan Arrington, Xinhao Xu
      Pages 121-139
  4. Best Practice Implementations

    1. Front Matter

      Pages 211-211
    2. Assessing Game-Based Mathematics Learning in Action

      • Fengfeng Ke, Biswas Parajuli, Danial Smith
      Pages 213-227
    3. Effectiveness of Supply Chain Games in Problem-Based Learning Environment

      • Linda William, Za’ Aba Bin Abdul Rahim, Liping Wu, Robert de Souza
      Pages 257-280
    4. What Does Exploration Look Like? Painting a Picture of Learning Pathways Using Learning Analytics

      • José A. Ruipérez-Valiente, Louisa Rosenheck, Yoon Jeon Kim
      Pages 281-300
    5. Emerging Practices in Game-Based Assessment

      • Vipin Verma, Tyler Baron, Ajay Bansal, Ashish Amresh
      Pages 327-346

About this book

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment.  It features four major themes: what we are measuring in games, how GBA hasinfluenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

Editors and Affiliations

  • Learning, Design and Technology, University of Mannheim, Mannheim, Germany

    Dirk Ifenthaler

  • Teaching Systems Lab, Massachusetts Institute of Technology, Cambridge, USA

    Yoon Jeon Kim

About the editors

Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA. Dirk’s research focuses on the intersection of cognitive psychology, educational technology, data analytics, and organisational learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as well as successful grant funding in Australia, Germany, and USA.

Yoon Jeon Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon’s research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting “21st Century Skills” such as systems thinking and science inquiry.


Bibliographic Information

  • Book Title: Game-Based Assessment Revisited

  • Editors: Dirk Ifenthaler, Yoon Jeon Kim

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-030-15569-8

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-030-15568-1Published: 14 November 2019

  • Softcover ISBN: 978-3-030-15571-1Published: 14 November 2020

  • eBook ISBN: 978-3-030-15569-8Published: 05 November 2019

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XXI, 353

  • Number of Illustrations: 29 b/w illustrations, 28 illustrations in colour

  • Topics: Educational Technology, Learning & Instruction, Assessment, Testing and Evaluation

Buy it now

Buying options

eBook USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 179.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access