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Advances in Game-Based Learning

Game-Based Assessment Revisited

Editors: Ifenthaler, Dirk, Kim, Yoon Jeon (Eds.)

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  • Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning
  • Showcases international collaborations and current perspectives on assessment in game-based learning
  • Offers descriptive case studies showing innovative approaches of game-based assessment
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eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-030-15569-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.99
price for USA in USD
  • ISBN 978-3-030-15568-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment.  It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

About the authors

Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA. Dirk’s research focuses on the intersection of cognitive psychology, educational technology, data analytics, and organisational learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as well as successful grant funding in Australia, Germany, and USA.

Yoon Jeon Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon’s research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting “21st Century Skills” such as systems thinking and science inquiry.


Table of contents (16 chapters)

Table of contents (16 chapters)
  • Game-Based Assessment: The Past Ten Years and Moving Forward

    Pages 3-11

    Kim, Yoon Jeon (et al.)

  • Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games

    Pages 13-35

    Schrader, P. G. (et al.)

  • Summative Game-Based Assessment

    Pages 37-65

    Oranje, Andreas (et al.)

  • Stealth Assessment Embedded in Game-Based Learning to Measure Soft Skills: A Critical Review

    Pages 67-83

    Ren, Xinyue

  • Intrinsic Motivation in Game-Based Learning Environments

    Pages 85-102

    Fulya Eyupoglu, T. (et al.)

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-030-15569-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.99
price for USA in USD
  • ISBN 978-3-030-15568-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Game-Based Assessment Revisited
Editors
  • Dirk Ifenthaler
  • Yoon Jeon Kim
Series Title
Advances in Game-Based Learning
Copyright
2019
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-15569-8
DOI
10.1007/978-3-030-15569-8
Hardcover ISBN
978-3-030-15568-1
Series ISSN
2567-8086
Edition Number
1
Number of Pages
XXI, 353
Number of Illustrations
29 b/w illustrations, 28 illustrations in colour
Topics