 One of the few student texts on introductory mathematics including a chapter on geometric algebra
 Covers a broad range of relevant mathematical topics
 Includes over one hundred illustrations
 Contains many worked examples
 Takes the reader from humble introductory ideas through to some advanced concepts
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 About this Textbook

John Vince explains a wide range of mathematical techniques and problemsolving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problemsolving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including:
• Numbers
• Algebra
• Trigonometry
• Coordinate geometry
• Transforms
• Vectors
• Curves and surfaces
• Barycentric coordinates
• Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
 About the authors

John Vince has been writing books for 25 years. Previous publications with Springer include:
Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 9781848823785
Vector Analysis for Computer Graphics
Springer, 2007, ISBN 9781846288036
Mathematics for Computer Graphics
Springer, 2006, ISBN 1846280346
Introduction to Virtual Reality
Springer, 2004, ISBN 1852337397
More information can be found at http://www.johnvince.co.uk/
 Reviews

From the reviews of the third edition:
“Slim volume could be a computer graphics student’s (and professor’s) next best friend. … the style of writing is crisp and the approach is practical. Although the theory is light, rigorous detailed derivations on each topic, sometimes from more than one approaches are plentiful and characterize the author’s approach throughout the entire book. It is surprising to find really practical mathematics packaged in fewer than 300 pages. For those studying or teaching computer graphics, this book will be a valuable companion to have on hand.” (Anthony J. Duben, ACM Computing Reviews, September, 2010)
 Table of contents (14 chapters)


Mathematics
Pages 13

Numbers
Pages 511

Algebra
Pages 1319

Trigonometry
Pages 2126

Cartesian Coordinates
Pages 2734

Table of contents (14 chapters)
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Bibliographic Information
 Bibliographic Information

 Book Title
 Mathematics for Computer Graphics
 Authors

 John A. Vince
 Series Title
 Undergraduate Topics in Computer Science
 Copyright
 2010
 Publisher
 SpringerVerlag London
 Copyright Holder
 SpringerVerlag London
 eBook ISBN
 9781849960236
 DOI
 10.1007/9781849960236
 Series ISSN
 18637310
 Edition Number
 3
 Number of Pages
 XV, 293
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