Editors:
- Perceived lack of of a body of knowledge in the computer science and games community
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents (13 chapters)
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Front Matter
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Introduction to Evaluation of UX
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Front Matter
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Frameworks and Methods
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Front Matter
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User Experience – Decomposed
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Front Matter
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User Experience – Evaluating Special Aspects of Games
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Front Matter
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Back Matter
About this book
Reviews
From the reviews:
“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)Editors and Affiliations
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Institut de Recherches en, Informatique de Toulouse (IRIT), Université Toulouse III, Toulouse CX 4, France
Regina Bernhaupt
Bibliographic Information
Book Title: Evaluating User Experience in Games
Book Subtitle: Concepts and Methods
Editors: Regina Bernhaupt
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-1-84882-963-3
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2010
Hardcover ISBN: 978-1-84882-962-6Published: 19 May 2010
Softcover ISBN: 978-1-4471-2557-0Published: 01 July 2012
eBook ISBN: 978-1-84882-963-3Published: 12 April 2010
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: IX, 277