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  • © 2010

Evaluating User Experience in Games

Concepts and Methods

  • Perceived lack of of a body of knowledge in the computer science and games community

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xxviii
  2. Introduction to Evaluation of UX

    1. Front Matter

      Pages 1-1
    2. User Experience Evaluation in Entertainment

      • Regina Bernhaupt
      Pages 3-7
  3. Frameworks and Methods

    1. Front Matter

      Pages 9-9
    2. Presence, Involvement, and Flow in Digital Games

      • Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman
      Pages 23-46
    3. Assessing the Core Elements of the Gaming Experience

      • Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox
      Pages 47-71
    4. The Life and Tools of a Games Designer

      • Emily Brown
      Pages 73-87
    5. Video Game Development and User Experience

      • Graham McAllister, Gareth R. White
      Pages 107-128
  4. User Experience – Decomposed

    1. Front Matter

      Pages 129-129
    2. Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences

      • Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort, Bart Van Iersel
      Pages 149-163
    3. Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts

      • Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
      Pages 165-183
  5. User Experience – Evaluating Special Aspects of Games

    1. Front Matter

      Pages 185-185
    2. Evaluating Exertion Games

      • Florian ‘Floyd’ Mueller, Nadia Bianchi-Berthouze
      Pages 187-207
    3. Beyond the Gamepad: HCI and Game Controller Design and Evaluation

      • Michael Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt
      Pages 209-219
    4. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games

      • Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi
      Pages 233-256
  6. Back Matter

    Pages 257-258

About this book

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Reviews

From the reviews:

“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)

Editors and Affiliations

  • Institut de Recherches en, Informatique de Toulouse (IRIT), Université Toulouse III, Toulouse CX 4, France

    Regina Bernhaupt

Bibliographic Information

  • Book Title: Evaluating User Experience in Games

  • Book Subtitle: Concepts and Methods

  • Editors: Regina Bernhaupt

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-1-84882-963-3

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2010

  • Hardcover ISBN: 978-1-84882-962-6Published: 19 May 2010

  • Softcover ISBN: 978-1-4471-2557-0Published: 01 July 2012

  • eBook ISBN: 978-1-84882-963-3Published: 12 April 2010

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: IX, 277

  • Topics: User Interfaces and Human Computer Interaction

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access