The Engineering of Mixed Reality Systems
Editors: Dubois, Emmanuel, Gray, Philip, Nigay, Laurence (Eds.)
Free Preview- Examines mixed reality engineering
- Treats mixed reality system development as genuine engineering in which the nature of the systems demands specialized forms of engineering knowledge and principles
- Features a set of detailed case studies that highlight the application of mixed reality in a number of fields, including aviation, architecture, emergency management, games and healthcare
Buy this book
- About this book
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Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added information about their history and provenance, and this information delivered to a visitor via their mobile telephone as they pass in front of the display.
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.
Divided into three parts, interaction design, software design and implementation, this book brings together state of the art developments in the engineering of mixed reality systems, addressing issues at these three levels. Part 1 covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. Finally part 3 contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Multimodal and tangible interaction designers, systems engineers working in augmented reality and ubiquitous systems, human factors researchers, and others interested in the use of mixed reality techniques in their work, will find this book a useful addition to their bookshelf.
- Table of contents (21 chapters)
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Introduction
Pages 1-6
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An Integrating Framework for Mixed Systems
Pages 9-31
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A Holistic Approach to Design and Evaluation of Mixed Reality Systems
Pages 33-55
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Embedded Mixed Reality Environments
Pages 57-78
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The Semantic Environment: Heuristics for a Cross-Context Human–Information Interaction Model
Pages 79-99
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Table of contents (21 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- The Engineering of Mixed Reality Systems
- Editors
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- Emmanuel Dubois
- Philip Gray
- Laurence Nigay
- Series Title
- Human–Computer Interaction Series
- Copyright
- 2010
- Publisher
- Springer-Verlag London
- Copyright Holder
- Springer-Verlag London
- eBook ISBN
- 978-1-84882-733-2
- DOI
- 10.1007/978-1-84882-733-2
- Hardcover ISBN
- 978-1-84882-732-5
- Softcover ISBN
- 978-1-4471-2522-8
- Series ISSN
- 1571-5035
- Edition Number
- 1
- Number of Pages
- XIV, 450
- Number of Illustrations
- 170 b/w illustrations
- Topics