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Computer Graphics for Artists: An Introduction

  • Textbook
  • © 2008

Overview

  • Packed with exercises
  • Designed to help the reader strengthen his ability to use 3D graphics through practice
  • Includes supplementary material: sn.pub/extras

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Table of contents (16 chapters)

  1. 3D1: Introduction to 3D Modeling

  2. 3D2: Optimization and Surfaces

Keywords

About this book

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable

Authors and Affiliations

  • School of Game Architecture and Design, Netherlands

    Andrew Paquette

About the author

The author was formerly Art Director at Sony Image Pictureworks, Art Director at Universal Studios, and Art Director at Heavy Iron Studios, and has contributed to many film and game projects including Spider-Man, Daredevil, Space Jam, Scooby-Doo and Night of a Thousand Frights.

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