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  • © 2012

Assessment in Game-Based Learning

Foundations, Innovations, and Perspectives

  • Provides both International collaborations and current perspectives on assessment in game-based learning

  • Contributions solicited from a wide variety of educational and psychological researchers, engineers, instructional designers, and computer scientists

  • Combines works focusing on theoretical foundations with practical applications

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Table of contents (21 chapters)

  1. Front Matter

    Pages i-xxvii
  2. Assessment for Game-Based Learning

    • Dirk Ifenthaler, Deniz Eseryel, Xun Ge
    Pages 1-8
  3. Foundations of game-based assessment

    1. Front Matter

      Pages 9-9
    2. Are All Games the Same?

      • P. G. Schrader, Michael McCreery
      Pages 11-28
    3. Games, Learning, and Assessment

      • Valerie J. Shute, Fengfeng Ke
      Pages 43-58
    4. Three Things Game Designers Need to Know About Assessment

      • Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo, Patti West
      Pages 59-81
  4. Technological and Methodological Innovations for Assessing Game-Based Learning

    1. Front Matter

      Pages 83-83
  5. Technological and methodological innovations for assessing game-based learning

    1. Timed Report Measures Learning: Game-Based Embedded Assessment

      • Debbie Denise Reese, Ralph J. Seward, Barbara G. Tabachnick, Ben A. Hitt, Andrew Harrison, Lisa Mcfarland
      Pages 145-172
    2. Driving Assessment of Students’ Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling

      • Douglas B. Clark, Mario M. Martinez-Garza, Gautam Biswas, Richard M. Luecht, Pratim Sengupta
      Pages 173-199
    3. Innovative Assessment Technologies in Educational Games Designed for Young Students

      • Benö Csapó, András Lörincz, Gyöngyvér Molnár
      Pages 235-254
  6. Realizing Assessment in Game-Based Learning

    1. Front Matter

      Pages 255-255
  7. Realizing assessment in game-based learning

    1. Measurement Principles for Gaming

      • Kathleen Scalise, Mark Wilson
      Pages 287-305

About this book

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Reviews

From the reviews:

“When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited collection of 21 chapters divided into three parts … . Three outstanding strengths of the book lead me to highly recommend it. … This book would be of greatest interest to educators, academics, and researchers in game-based learning. … it will also provide valuable perspectives for video game designers.” (J. M. Artz, ACM Computing Reviews, October, 2012)

Editors and Affiliations

  • , Fakultät für Sozialwissenschaften, University of Mannheim, Mannheim, Germany

    Dirk Ifenthaler

  • , College of Education, University of Oklahoma, Norman, USA

    Deniz Eseryel

  • Norman, USA

    Xun Ge

About the editors

Dirk Ifenthaler’s research interests focus on the learning-dependent progression of mental models, complex problem solving, decision making, situational awareness, and emotions. He developed automated and computer-based methodologies for the assessment and analysis of graphical and natural language representations (SMD Technology, HIMATT, AKOVIA). Additionally, he developed components of course management software and an educational simulation games (DIVOSA, SEsim). He is also interested in the development of educational software and learning management systems (LMS) as well as technology integration into the classroom. Dr. Ifenthaler has published multiple books and book chapters as well as numerous articles in leading journals of the field. Dr. Ifenthaler is the current Fullbright Scholar in Residence at the Jeannine Rainboldt College of Education, University of Oklahoma.

Deniz Eseryel is an Assistant Professor in the Instructional Psychology & Technology Program at the University of Oklahoma. Her research focuses on issues related to learning, problem-solving, and expertise development in complex, ill-structured knowledge domains such as STEM. She is concerned with developing and evaluating new instructional approaches for advanced computer-based learning environments to facilitate development of complex learning and problem-solving outcomes.

Xun Ge is an Associate Professor with the Program of Instructional Psychology and Technology, Department of Educational Psychology, at the University of Oklahoma. She holds a Ph.D. in Instructional Systems from the Pennsylvania State University. Dr. Ge’s primary research interest involves scaffolding student complex and ill-structured problem solving and self-regulated learning through designing and developing instructional scaffolds, learning technologies, and open learning environments. Dr. Ge has published multiple book chapters and numerous articles in leading journals of the field, and she is recognized for the two awards – 2003 Young Scholar by Educational Technology Research & Development and 2004 Outstanding Journal Article by Association for Educational Communications and Technology.

Bibliographic Information

  • Book Title: Assessment in Game-Based Learning

  • Book Subtitle: Foundations, Innovations, and Perspectives

  • Editors: Dirk Ifenthaler, Deniz Eseryel, Xun Ge

  • DOI: https://doi.org/10.1007/978-1-4614-3546-4

  • Publisher: Springer New York, NY

  • eBook Packages: Humanities, Social Sciences and Law, Education (R0)

  • Copyright Information: Springer Science+Business Media New York 2012

  • Hardcover ISBN: 978-1-4614-3545-7Published: 14 June 2012

  • Softcover ISBN: 978-1-4899-9601-5Published: 17 July 2014

  • eBook ISBN: 978-1-4614-3546-4Published: 13 June 2012

  • Edition Number: 1

  • Number of Pages: XXVIII, 464

  • Topics: Educational Technology, Computers and Education, Developmental Psychology

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access