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Computers, Chess, and Cognition

Editors: Marsland, T. Anthony, Schaeffer, Jonathan (Eds.)

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About this book

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Table of contents (18 chapters)

Table of contents (18 chapters)

Buy this book

eBook $99.00
price for USA in USD (gross)
  • ISBN 978-1-4613-9080-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $129.99
price for USA in USD
  • ISBN 978-1-4613-9082-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Computers, Chess, and Cognition
Editors
  • T. Anthony Marsland
  • Jonathan Schaeffer
Copyright
1990
Publisher
Springer-Verlag New York
Copyright Holder
Springer-Verlag New York Inc.
eBook ISBN
978-1-4613-9080-0
DOI
10.1007/978-1-4613-9080-0
Softcover ISBN
978-1-4613-9082-4
Edition Number
1
Number of Pages
XII, 323
Topics