Human–Computer Interaction Series

Entertaining the Whole World

Editors: Cheok, Adrian David, Nijholt, Anton, Romao, Teresa (Eds.)

Free Preview
  • Shows how developing and transitioning leading-edge new media and human interface technology can help developing countries to be creative content creators and part of a high impact global market
  • Explores how art and culture in the developing world can lead to unique computer entertainment and applications
  • Shows how easily available, inexpensive off-the-shelf technologies can be utilized in the design and creation of new entertainment technologies by researchers and practitioners
see more benefits

Buy this book

eBook $84.99
price for USA in USD
  • ISBN 978-1-4471-6446-3
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • Immediate eBook download after purchase and usable on all devices
  • Bulk discounts available
Hardcover $109.99
price for USA in USD
Softcover $109.00
price for USA in USD
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: October 28, 2016
  • ISBN 978-1-4471-7222-2
  • Free shipping for individuals worldwide. Please be advised Covid-19 shipping restrictions apply. Please review prior to ordering
  • Usually ready to be dispatched within 3 to 5 business days
About this book

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks).

Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world.

Focusing specifically on initiatives that  use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’.

Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.

Table of contents (8 chapters)

Table of contents (8 chapters)

Buy this book

eBook $84.99
price for USA in USD
  • ISBN 978-1-4471-6446-3
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • Immediate eBook download after purchase and usable on all devices
  • Bulk discounts available
Hardcover $109.99
price for USA in USD
Softcover $109.00
price for USA in USD
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: October 28, 2016
  • ISBN 978-1-4471-7222-2
  • Free shipping for individuals worldwide. Please be advised Covid-19 shipping restrictions apply. Please review prior to ordering
  • Usually ready to be dispatched within 3 to 5 business days
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Entertaining the Whole World
Editors
  • Adrian David Cheok
  • Anton Nijholt
  • Teresa Romao
Series Title
Human–Computer Interaction Series
Copyright
2014
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-4471-6446-3
DOI
10.1007/978-1-4471-6446-3
Hardcover ISBN
978-1-4471-6445-6
Softcover ISBN
978-1-4471-7222-2
Series ISSN
1571-5035
Edition Number
1
Number of Pages
VIII, 156
Number of Illustrations
7 b/w illustrations, 78 illustrations in colour
Topics