 One of the few student texts on introductory mathematics including a chapter on geometric algebra
 Written specifically for computer graphics students
 Covers a broad range of relevant mathematical topics
 Includes over 170 illustrations and many worked examples
 Takes the reader from humble introductory ideas through to some advanced concepts
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 About this Textbook

John Vince explains a wide range of mathematical techniques and problemsolving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.
The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
 Number sets
 Algebra
 Trigonometry
 Coordinate systems
 Transforms
 Quaternions
 Interpolation
 Curves and surfaces
 Analytic geometry
 Barycentric coordinates
 Geometric algebra
 Differential calculus
 Integral calculus
This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
 About the authors

Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK’s first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of realtime computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:
 Calculus for Computer Graphics (2013)
 Matrix Transforms for Computer Games and Animation (2012)
 Expanding the Frontiers of Visual Analytics and Visualization (2012)
 Quaternions for Computer Graphics (2011)
 Rotation Transforms for Computer Graphics (2011)
 Reviews

From the book reviews:
“This book is undoubtedly a very well written book. The chapters are short, easy to follow and understand. … it is a neatly compiled book that many math enthusiasts may want to have on their bookshelves. … a really good book both technically as well as pedagogically.” (Leslie P. Piegl, zbMATH, Vol. 1295, 2014)
“The book’s 16 chapters cover a broad range of relevant mathematical topics. … The logics in the book are presented very clearly, and readers from all levels with an understanding of arithmetic, algebra, trigonometry, and geometry will find this book easy to follow. The worked examples are very helpful in practical projects as well. … this is a very useful book and I highly recommend it as a reference for those who are studying or working in computer graphicsrelated fields.” (Zhaoqiang Lai, Computing Reviews, August, 2014)
 Table of contents (16 chapters)


Mathematics
Pages 12

Numbers
Pages 39

Algebra
Pages 1121

Trigonometry
Pages 2331

Coordinate Systems
Pages 3342

Table of contents (16 chapters)
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Bibliographic Information
 Bibliographic Information

 Book Title
 Mathematics for Computer Graphics
 Authors

 John Vince
 Series Title
 Undergraduate Topics in Computer Science
 Copyright
 2014
 Publisher
 SpringerVerlag London
 Copyright Holder
 SpringerVerlag London
 eBook ISBN
 9781447162902
 DOI
 10.1007/9781447162902
 Series ISSN
 18637310
 Edition Number
 4
 Number of Pages
 XVII, 391
 Number of Illustrations
 282 b/w illustrations
 Topics