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SpringerBriefs in Computer Science

Evolutionary Game Design

Authors: Browne, Cameron

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  • Describes the world's first experiment in fully automated game design.
  • Includes the first commercially published board game to be designed by computer.
  • Includes a new game description language for describing general games.
  • Provides unique insights into the game design process.
  • Describes 57 aesthetic criteria used to identify interesting games
  • ¬†Should appeal to AI researchers and anyone interested in games
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  • ISBN 978-1-4471-2179-4
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Softcover $69.99
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  • ISBN 978-1-4471-2178-7
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About this book

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Reviews

"[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine." (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012)


Table of contents (8 chapters)

Table of contents (8 chapters)

Buy this book

eBook $54.99
price for USA in USD (gross)
  • ISBN 978-1-4471-2179-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $69.99
price for USA in USD
  • ISBN 978-1-4471-2178-7
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Evolutionary Game Design
Authors
Series Title
SpringerBriefs in Computer Science
Copyright
2011
Publisher
Springer-Verlag London
Copyright Holder
Cameron Browne
eBook ISBN
978-1-4471-2179-4
DOI
10.1007/978-1-4471-2179-4
Softcover ISBN
978-1-4471-2178-7
Series ISSN
2191-5768
Edition Number
1
Number of Pages
XI, 122
Number of Illustrations
68 b/w illustrations
Topics

*immediately available upon purchase as print book shipments may be delayed due to the COVID-19 crisis. ebook access is temporary and does not include ownership of the ebook. Only valid for books with an ebook version. Springer Reference Works are not included.