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Zune Game Development using XNA 3.0

Authors: Waters, Dan

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  • This book focuses purely on Zune development, which is the largest and most widely-awaited feature of the new XNA 3.0 version. It will likely be the first and perhaps only book of its kind
  • A number of fully-working games are built throughout the book, and The Outbreak and Texas Hold ‘em Poker implementations are particularly well-polished. Readers will be encouraged to download, play, and customize the games as an aid to understanding
  • The book is written by Dan Waters, a Microsoft insider with good connections to the XNA development team, thereby assuring the book’s accuracy and the team’s support
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eBook $39.99
price for USA in USD
  • ISBN 978-1-4302-1862-3
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $49.99
price for USA in USD
About this book

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

About the authors

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

Table of contents (7 chapters)

Table of contents (7 chapters)

Buy this book

eBook $39.99
price for USA in USD
  • ISBN 978-1-4302-1862-3
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $49.99
price for USA in USD
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Bibliographic Information

Bibliographic Information
Book Title
Zune Game Development using XNA 3.0
Authors
Copyright
2009
Publisher
Apress
Copyright Holder
Dan Waters
eBook ISBN
978-1-4302-1862-3
DOI
10.1007/978-1-4302-1862-3
Softcover ISBN
978-1-4302-1861-6
Edition Number
1
Number of Pages
400
Topics

*immediately available upon purchase as print book shipments may be delayed due to the COVID-19 crisis. ebook access is temporary and does not include ownership of the ebook. Only valid for books with an ebook version. Springer Reference Works and instructor copies are not included.