Intelligent Systems, Control and Automation: Science and Engineering

Design and Use of Serious Games

Editors: Kankaanranta, Marja Helena, Neittaanmäki, Pekka (Eds.)

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  • Examines the many aspects of the field from a multidisciplinary perspective
  • Features the work of international experts in the field
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About this book

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.

In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.

Reviews

From the reviews:

"Kankaanranta and Neittaanmäki (Univ. of Jyväskylä, Finland) provide an eclectic collection of 13 papers focused on the emerging field of serious games … . The volume is divided into four sections … . The papers are derived from presentations made at a serious games conference held in 2008 at the Univ. of Jyväskylä … . it provides those who are currently engaged in or contemplating serious game development with potentially new insights and issues to consider. Summing Up: Recommended. Researchers/faculty and professionals/practitioners." (A. Chen, Choice, Vol. 47 (1), September, 2009)


Table of contents (13 chapters)

Table of contents (13 chapters)
  • Three Approaches Towards Teaching Game Production

    Pages 3-18

    Mäkilä, Tuomas (et al.)

  • Design and Architecture of Sidh – a Cave Based Firefighter Training Game

    Pages 19-31

    Lebram, Mikael (et al.)

  • Human-Centred Design and Exercise Games

    Pages 33-47

    Väätänen, Antti (et al.)

  • Children's Involvement in the Design of Game-Based Learning Environments

    Pages 49-66

    Nousiainen, Tuula

  • Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis

    Pages 69-82

    Meyer, Bente (et al.)

Buy this book

eBook $139.00
price for USA in USD
  • ISBN 978-1-4020-9496-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $179.99
price for USA in USD
  • ISBN 978-1-4020-9495-8
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Softcover $179.99
price for USA in USD
  • ISBN 978-90-481-8141-4
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
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Bibliographic Information

Bibliographic Information
Book Title
Design and Use of Serious Games
Editors
  • Marja Helena Kankaanranta
  • Pekka Neittaanmäki
Series Title
Intelligent Systems, Control and Automation: Science and Engineering
Series Volume
37
Copyright
2009
Publisher
Springer Netherlands
Copyright Holder
Springer Science+Business Media B.V.
eBook ISBN
978-1-4020-9496-5
DOI
10.1007/978-1-4020-9496-5
Hardcover ISBN
978-1-4020-9495-8
Softcover ISBN
978-90-481-8141-4
Series ISSN
2213-8986
Edition Number
1
Number of Pages
VIII, 206
Topics