Games: Purpose and Potential in Education

Editors: Miller, Christopher Thomas (Ed.)

  • The topics in this book will stand the test of time since they are not focused on the current market but on foundations of educational gaming and learning
  • There are currently no books that focus on how games can impact education
  • There is currently a strong interest in games and education as seen in scholarly and mass media publications such as TechTrends, Newsweek and Wired
  • There are a growing number of courses on games and gaming in education that need some type of course text focusing on games and learning
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eBook $109.00
price for USA in USD (gross)
  • ISBN 978-0-387-09775-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-0-387-09774-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA in USD
  • ISBN 978-1-4419-3533-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Table of contents (9 chapters)

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-0-387-09775-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-0-387-09774-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA in USD
  • ISBN 978-1-4419-3533-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Games: Purpose and Potential in Education
Editors
  • Christopher Thomas Miller
Copyright
2009
Publisher
Springer US
Copyright Holder
Springer-Verlag US
eBook ISBN
978-0-387-09775-6
DOI
10.1007/978-0-387-09775-6
Hardcover ISBN
978-0-387-09774-9
Softcover ISBN
978-1-4419-3533-5
Edition Number
1
Number of Pages
XVII, 259
Topics