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Games: Purpose and Potential in Education

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  • © 2009

Overview

  • Deals with foundations of educational gaming and learning

  • Content pervasive over time

  • There are currently no books that focus on how games can impact education

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Table of contents (9 chapters)

Keywords

About this book

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Editors and Affiliations

  • Dept. Curriculum & Instruction, Morehead State University, Morehead, USA

    Christopher Thomas Miller

Bibliographic Information

  • Book Title: Games: Purpose and Potential in Education

  • Editors: Christopher Thomas Miller

  • DOI: https://doi.org/10.1007/978-0-387-09775-6

  • Publisher: Springer New York, NY

  • eBook Packages: Humanities, Social Sciences and Law, Education (R0)

  • Copyright Information: Springer-Verlag US 2009

  • Hardcover ISBN: 978-0-387-09774-9Published: 26 November 2008

  • Softcover ISBN: 978-1-4419-3533-5Published: 29 October 2010

  • eBook ISBN: 978-0-387-09775-6Published: 22 October 2008

  • Edition Number: 1

  • Number of Pages: XVII, 259

  • Topics: Educational Technology, Computers and Education

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