
About this book series
This book series presents current perspectives on the problems and obstacles faced in the adoption of games for instruction. Although promising, the acceptance of game-based learning (GBL) is not universal. Who can afford to invest in games for learning? How do teachers know if their students are learning the right things from games? How can GBL facilitate assessment of higher order learning outcomes? The books in this series endeavor to present innovative and worthwhile research methodologies and development tools seeking to solve current problems and obstacles faced in the adoption of game-based learning for instruction.
- Electronic ISSN
- 2567-8485
- Print ISSN
- 2567-8086
- Series Editor
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- Dirk Ifenthaler,
- Scott Joseph Warren
Book titles in this series
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Games and Simulations in Teacher Education
- Editors:
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- Elizabeth Bradley
- Copyright: 2020
- Published: 09 December 2021
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Smart Pedagogy of Game-based Learning
- Editors:
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- Linda Daniela
- Copyright: 2021
- Published: 12 September 2021
-
Game-Based Assessment Revisited
- Editors:
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- Dirk Ifenthaler
- Yoon Jeon Kim
- Copyright: 2019
- Published: 14 November 2020
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Interdisciplinary Design of Game-based Learning Platforms
A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment
- Authors:
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- Fengfeng Ke
- Valerie Shute
- Kathleen M. Clark
- Gordon Erlebacher
- Copyright: 2019
- Published: 21 January 2019