
About this book series
The scope of this book series is inter-disciplinary and it covers the technical aspect of gaming (software and hardware) and its social effects (sociological and psychological). This book series serves as a quick platform for publishing top-quality books on emerging
or hot topics in gaming and its social effects. The series is also targeted at different levels of exposition, ranging from introductory tutorial to advanced research topics, depending on the objectives of the authors.
— - Electronic ISSN
- 2197-9693
- Print ISSN
- 2197-9685
- Editor-in-Chief
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- Henry Been-Lirn Duh
- Series Editor
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- Anton Nijholt
Book titles in this series
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Mixed Reality for Education
- Editors:
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- Yiyu Cai
- Eleni Mangina
- Sui Lin Goei
- Copyright: 2023
Available Renditions
- Hard cover
- Soft cover
- eBook
-
Virtual and Augmented Reality, Simulation and Serious Games for Education
- Editors:
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- Yiyu Cai
- Wouter van Joolingen
- Koen Veermans
- Copyright: 2021
Available Renditions
- Hard cover
- Soft cover
- eBook
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When VR Serious Games Meet Special Needs Education
Research, Development and Their Applications
- Editors:
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- Yiyu Cai
- Qi Cao
- Copyright: 2021
Available Renditions
- Hard cover
- Soft cover
- eBook
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Making Smart Cities More Playable
Exploring Playable Cities
- Editors:
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- Anton Nijholt
- Copyright: 2020
Available Renditions
- Hard cover
- Soft cover
- eBook