About this book series
Cultural Computing is an exciting, emerging field of Human Computer Interaction, which covers the cultural impact of computing and the technological influences and requirements for the support of cultural innovation. Using support technologies such as artificial intelligence, machine learning, location-based systems, mixed/virtual/augmented reality, cloud computing, pervasive technologies and human-data interaction, researchers can explore the differences across a variety of cultures and cultural production to provide the knowledge and skills necessary to overcome cultural issues and expand human creativity.
This series presents monographs, edited collections and advanced textbooks on the current research and knowledge of a broad range of topics including creativity support systems, creative computing, digital communities, the interactive arts, cultural heritage, digital culture and intercultural collaboration.
This Series is abstracted/indexed in Scopus.
- This book series contains subseries
- View subseries
- Electronic ISSN
- 2195-9064
- Print ISSN
- 2195-9056
- Series Editor
-
- Craig Vear
Book titles in this series
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Art and Culture in the Multiverse of Metaverses
Immersion, Presence, and Interactivity in the Digital Age
- Authors:
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- James Hutson
- Copyright: 2024
Available Renditions
- Hard cover
- eBook
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The Arts and Computational Culture: Real and Virtual Worlds
- Editors:
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- Tula Giannini
- Jonathan P. Bowen
- Copyright: 2024
Available Renditions
- Hard cover
- eBook
-
Creative Simulations
George Mallen and the Early Computer Arts Society
- Editors:
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- Catherine Mason
- Copyright: 2024
Available Renditions
- Hard cover
- eBook
-
Augmented and Virtual Reality in the Metaverse
- Editors:
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- Vladimir Geroimenko
- Copyright: 2024
Available Renditions
- Hard cover
- eBook
Abstracted and indexed in
-
- SCImago
- SCOPUS