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Game-based Learning Across the Disciplines

  • Book
  • © 2021

Overview

  • Focuses on the advances in game-based learning across various disciplines
  • Includes contributions by international collaborators
  • Presents current perspectives on the methods and solutions in game-based learning research

Part of the book series: Advances in Game-Based Learning (AGBL)

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Table of contents (18 chapters)

  1. Inside and Across the STEM Disciplines

  2. Substantiating Game-Based Learning

Keywords

About this book

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.



Editors and Affiliations

  • Economic and Business Education – Instructional Design and Evaluation, University of Mannheim, Mannheim, Germany

    Carmela Aprea

  • UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching, Curtin University, University of Mannheim, Economic and Business Education – Learning, Design and Technology, Mannheim Baden-Württemberg Germany, Perth, Australia

    Dirk Ifenthaler

About the editors

Carmela Aprea (aprea@bwl.uni-mannheim.de) is Full Professor and Head of the Chair of Economic and Business Education - Instructional Systems Design and Evaluation at the University of Mannheim (Germany). She holds a Diploma Degree in Business and Economics Education from the Goethe University Frankfurt (Germany) and a PhD in the same field from the University of Mannheim (Germany). In addition, she is co-founder and director of the Mannheim Institute for Financial Education (MIFE). Besides game-based learning and assessment, her research interest are financial literacy and pension planning, financial education, mental representations of economic concepts, visual learning and resilience in work-related and educational contexts. Besides her research activities, she advises national and international organizations such as the Deutsche Bundesbank, the Swiss National Bank and the OECD with regard to financial literacy and financial education issues.

 Dirk Ifenthaler (dirk@ifenthaler.info; www.ifenthaler.info) Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA. Dirk’s research focuses on the intersection of cognitive psychology, educational technology, data analytics, and organisational learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as wellas successful grant funding in Australia, Germany, and USA. He is the Editor-in-Chief of the Technology, Knowledge and Learning, Senior Editor of Journal of Applied Research in Higher Education, and Deputy Editor-in-Chief of International Journal of Learning Analytics and Artificial Intelligence for Education

Bibliographic Information

  • Book Title: Game-based Learning Across the Disciplines

  • Editors: Carmela Aprea, Dirk Ifenthaler

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-030-75142-5

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-75141-8Published: 03 August 2021

  • Softcover ISBN: 978-3-030-75144-9Published: 04 August 2022

  • eBook ISBN: 978-3-030-75142-5Published: 02 August 2021

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XXIV, 415

  • Number of Illustrations: 53 b/w illustrations, 26 illustrations in colour

  • Topics: Education, general, Educational Psychology

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