Editors:
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9769)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
Conference series link(s): XR Salento: International Conference on Extended Reality
Conference proceedings info: AVR 2016.
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Table of contents (31 papers)
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Front Matter
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Applications of VR/AR in Medicine
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Front Matter
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Applications of VR/AR in Cultural Heritage
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Front Matter
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Other Volumes
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Augmented Reality, Virtual Reality, and Computer Graphics
About this book
The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and
military sectors.
Editors and Affiliations
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University of Salento, Lecce, Italy
Lucio Tommaso De Paolis, Antonio Mongelli
Bibliographic Information
Book Title: Augmented Reality, Virtual Reality, and Computer Graphics
Book Subtitle: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II
Editors: Lucio Tommaso De Paolis, Antonio Mongelli
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-40651-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-40650-3Published: 12 June 2016
eBook ISBN: 978-3-319-40651-0Published: 10 June 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVIII, 403
Number of Illustrations: 222 b/w illustrations
Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, User Interfaces and Human Computer Interaction, Computer Applications, Simulation and Modeling, Computers and Education