Skip to main content
  • Conference proceedings
  • © 2016

Augmented Reality, Virtual Reality, and Computer Graphics

Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9769)

Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)

Conference series link(s): XR Salento: International Conference on Extended Reality

Conference proceedings info: AVR 2016.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (31 papers)

  1. Front Matter

    Pages I-XVIII
  2. Applications of VR/AR in Medicine

    1. Front Matter

      Pages 1-1
    2. A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education

      • R. Codd-Downey, R. Shewaga, A. Uribe-Quevedo, B. Kapralos, K. Kanev, M. Jenkin
      Pages 3-12
    3. Using a Short Video Animation to Assist with the Diagnosis of Sleep Disorders in Young Children

      • Blanca Guinea, Mario Alaguero, Fernando Melgosa, Andres Bustillo
      Pages 13-29
    4. Configurable Software Framework for 2D/3D Video See-Through Displays in Medical Applications

      • Fabrizio Cutolo, Mentore Siesto, Stefano Mascioli, Cinzia Freschi, Mauro Ferrari, Vincenzo Ferrari
      Pages 30-42
    5. Application of a New Wearable Augmented Reality Video See-Through Display to Aid Percutaneous Procedures in Spine Surgery

      • Fabrizio Cutolo, Marina Carbone, Paolo D. Parchi, Vincenzo Ferrari, Michele Lisanti, Mauro Ferrari
      Pages 43-54
    6. Challenges in the Effectiveness of Image Tagging Using Consumer-Grade Brain-Computer Interfaces

      • Christopher Bellman, Ruba AlOmari, Albert Fung, Miguel Vargas Martin, Ramiro Liscano
      Pages 55-64
    7. Development of a Virtual Simulator for Microanastomosis: New Opportunities and Challenges

      • Valerio De Luca, Antonio Meo, Antonio Mongelli, Pietro Vecchio, Lucio T. De Paolis
      Pages 65-81
    8. Improving Endovascular Intraoperative Navigation with Real-Time Skeleton-Based Deformation of Virtual Vascular Structures

      • Giuseppe Turini, Sara Condino, Matteo Postorino, Vincenzo Ferrari, Mauro Ferrari
      Pages 82-91
    9. A Wearable Augmented Reality Platform for Telemedicine

      • M. Carbone, C. Freschi, S. Mascioli, V. Ferrari, M. Ferrari
      Pages 92-100
    10. eBSim: Development of a Low-Cost Obstetric Simulator

      • Andrea Paci, Simone Marcutti, Serena Ricci, Maura Casadio, Gianni Viardo Vercelli, Pierangelo Marchiolè et al.
      Pages 101-110
  3. Applications of VR/AR in Cultural Heritage

    1. Front Matter

      Pages 111-111
    2. Interactive Painting and Lighting in Dynamic Multi-Projection Mapping

      • Vanessa Lange, Christian Siegl, Matteo Colaianni, Philipp Kurth, Marc Stamminger, Frank Bauer
      Pages 113-125
    3. Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes

      • David Checa, Mario Alaguero, Miguel A. Arnaiz, Andres Bustillo
      Pages 126-138
    4. VR for Cultural Heritage

      • Francesco Fassi, Alessandro Mandelli, Simone Teruggi, Fabrizio Rechichi, Fausta Fiorillo, Cristiana Achille
      Pages 139-157
    5. A Virtual Experience Across the Buried History

      • Antonina Canzoneri, Gaia Pavoni, Marco Callieri, Matteo Dellepiane, Paolo Pingi, Manuela De Giorgi et al.
      Pages 158-171
    6. Cyberarchaeology: Improved Way Findings for Archaeological Parks Through Mobile Augmented Reality

      • Roberto Pierdicca, Emanuele Frontoni, Primo Zingaretti, Eva Savina Malinverni, Andrea Galli, Ernesto Marcheggiani et al.
      Pages 172-185
    7. Augmenting Smart Objects for Cultural Heritage: A Usability Experiment

      • Marco Romano, Paloma Díaz, Aedo Ignacio, Pierpaolo D’Agostino
      Pages 186-204
    8. Santo Stefano in Soleto (Lecce, Italy): The Presentation of Heterogeneous Data Using Hybrid Platform

      • Francesco Gabellone, Ivan Ferrari, Francesco Giuri, Paola Durante, Sofia Giammarruco
      Pages 205-216
    9. Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook

      • Simona Naspetti, Roberto Pierdicca, Serena Mandolesi, Marina Paolanti, Emanuele Frontoni, Raffaele Zanoli
      Pages 217-230

Other Volumes

  1. Augmented Reality, Virtual Reality, and Computer Graphics

About this book

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and
military sectors.

Editors and Affiliations

  • University of Salento, Lecce, Italy

    Lucio Tommaso De Paolis, Antonio Mongelli

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access