Overview
- Covers all major aspects of simulation and gaming for social design from the theoretical to the practical
- Includes game-design cases of global warming and the energy–food nexus, as well as business, ethnic, and ethical understanding
- Presents theoretical and methodological aspects of simulation and gaming including mathematical approach and agent-based modeling
Part of the book series: Translational Systems Sciences (TSS, volume 25)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (14 chapters)
-
Simulation and Gaming for Social Design: Theory, Methodology and Perspective
-
Simulation and Gaming for Sustainability
-
Simulation and Gaming for Social Entrepreneurship
Keywords
About this book
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.
Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.
Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Editors and Affiliations
About the editors
TOSHIYUKI KANEDA is a Professor at the Graduate School of Engineering, Nagoya Institute of Technology. Holding a Doctor of Engineering from Tokyo Institute of Technology. A fellow and former president of JASAG (Japan Association of Simulation and Gaming), his current research interests include Urban games, Agent-Based Urban Simulation and Urban Analytics.
RYOJU HAMADA is a Professor at National Institute of Technology, Asahikawa College, Japan. Holding a Ph.D. (Information Sciences) from Tohoku University. Served as the President, International Simulation and Gaming Association (ISAGA) since 2018 to 2019. Vice president at Japan Association of Simulation and Gaming (JASAG), and Director, Association for Business Simulation and Experiential Learning (ABSEL). His current research interests include Simulation Gaming application into Technology, Business and Society.
TERUKAZU KUMAZAWA is an Associate Professor at the Research Institute for Humanity and Nature. Holding a Doctor of Engineering from Tokyo Institute of Technology. His current research interests include knowledge design and regional development for social-ecological sustainability and ontology engineering for knowledge networking.
Bibliographic Information
Book Title: Simulation and Gaming for Social Design
Editors: Toshiyuki Kaneda, Ryoju Hamada, Terukazu Kumazawa
Series Title: Translational Systems Sciences
DOI: https://doi.org/10.1007/978-981-16-2011-9
Publisher: Springer Singapore
eBook Packages: Business and Management, Business and Management (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2021
Hardcover ISBN: 978-981-16-2010-2Published: 05 January 2022
Softcover ISBN: 978-981-16-2013-3Published: 06 January 2023
eBook ISBN: 978-981-16-2011-9Published: 03 January 2022
Series ISSN: 2197-8832
Series E-ISSN: 2197-8840
Edition Number: 1
Number of Pages: XVII, 307
Number of Illustrations: 1 b/w illustrations
Topics: Entrepreneurship, Simulation and Modeling, Game Development, Urban Geography / Urbanism (inc. megacities, cities, towns), Environmental and Sustainability Education