Editors:
- Virtual landscapes in computer games
- Ego Shooter and Pokémon Go - Landscape digital
- First systematic investigation
Part of the book series: RaumFragen: Stadt – Region – Landschaft (RFSRL)
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Table of contents (24 chapters)
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Front Matter
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Analog Worlds
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Front Matter
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Digital Worlds
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Front Matter
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About this book
Editors and Affiliations
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Ruhr-Universität Bochum, Bochum, Germany
Dennis Edler
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Eberhard Karls Universität Tübingen, Tübingen, Germany
Olaf Kühne, Corinna Jenal
About the editors
Dr. Dr. Olaf Kühne studied geography, sociology, modern history and geology at the universities of Saarland and Hagen; since 2016 professor of urban and regional development at the University of Tübingen
Dr. Corinna Jenal studied Political Science, German Studies and Philosophy at the University of Trier; Certificate in Sustainability Science at the University of Saarland; since 2016 research assistant in the Department of Geosciences at the Chair of Urban and Regional Development at the University of Tübingen
Bibliographic Information
Book Title: The Social Construction of Landscapes in Games
Editors: Dennis Edler, Olaf Kühne, Corinna Jenal
Series Title: RaumFragen: Stadt – Region – Landschaft
DOI: https://doi.org/10.1007/978-3-658-35403-9
Publisher: Springer VS Wiesbaden
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2022
Softcover ISBN: 978-3-658-35402-2Published: 26 June 2022
eBook ISBN: 978-3-658-35403-9Published: 25 June 2022
Series ISSN: 2625-6991
Series E-ISSN: 2625-7009
Edition Number: 1
Number of Pages: X, 450
Number of Illustrations: 13 b/w illustrations, 64 illustrations in colour
Topics: Cultural Geography, Media Sociology, Digital/New Media