Editors:
- Describes efficient and practical data structure and dynamics simulation algorithms for structure-varying kinematic chains, which have not yet appeared in literature
Part of the book series: Springer Tracts in Advanced Robotics (STAR, volume 9)
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Table of contents (11 chapters)
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Front Matter
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Back Matter
About this book
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
Bibliographic Information
Book Title: Simulating and Generating Motions of Human Figures
Editors: Katsu Yamane
Series Title: Springer Tracts in Advanced Robotics
DOI: https://doi.org/10.1007/b10112
Publisher: Springer Berlin, Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 2004
Hardcover ISBN: 978-3-540-20317-9Published: 15 January 2004
Softcover ISBN: 978-3-642-05788-5Published: 15 December 2010
eBook ISBN: 978-3-540-39673-4Published: 09 March 2005
Series ISSN: 1610-7438
Series E-ISSN: 1610-742X
Edition Number: 1
Number of Pages: XVII, 159
Topics: Simulation and Modeling, Control, Robotics, Mechatronics, Artificial Intelligence, Systems Theory, Control