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Game + Design Education

Proceedings of PUDCAD 2020

  • Conference proceedings
  • © 2021

Overview

  • Features the state of the art in game and design education
  • Includes the proceedings of the PUDCAD Universal Design Practice Conference: Game + Design Education, held online on June 24-26, 2020
  • Written by leading experts in the field

Part of the book series: Springer Series in Design and Innovation (SSDI, volume 13)

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Table of contents (32 papers)

  1. Universal Design and Education

  2. Universal Design and User Experience

  3. Game Design Experiment

  4. Virtual Reality Experiment

Keywords

About this book

This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Editors and Affiliations

  • Department of Interior Architecture, Istanbul Technical University, Istanbul, Turkey

    Özge Cordan, Demet Arslan Dinçay

  • Department of Interior Design, Raffles College of Higher Education, Singapore, Singapore

    Çağıl Yurdakul Toker

  • Department of Interior Architecture and Environmental Design, Nişantaşı University, Istanbul, Turkey

    Elif Belkıs Öksüz

  • Department of Industrial Design, Istanbul Technical University, Istanbul, Turkey

    Sena Semizoğlu

Bibliographic Information

  • Book Title: Game + Design Education

  • Book Subtitle: Proceedings of PUDCAD 2020

  • Editors: Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu

  • Series Title: Springer Series in Design and Innovation

  • DOI: https://doi.org/10.1007/978-3-030-65060-5

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-65059-9Published: 20 July 2021

  • Softcover ISBN: 978-3-030-65062-9Published: 21 July 2022

  • eBook ISBN: 978-3-030-65060-5Published: 19 July 2021

  • Series ISSN: 2661-8184

  • Series E-ISSN: 2661-8192

  • Edition Number: 1

  • Number of Pages: X, 422

  • Number of Illustrations: 30 b/w illustrations, 116 illustrations in colour

  • Topics: Education, general, Business and Management, general, Popular Culture , Media and Communication, Industrial Design

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