Editors:
- Looks at serious games for training specifically for first responders and law enforcement agencies
- Identifies the areas of training virtual reality and augmented reality could enhance within serious games
- Details the cost-effective nature of serious games in delivering complex scenarios
Part of the book series: Security Informatics and Law Enforcement (SILE)
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Table of contents (13 chapters)
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Front Matter
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Back Matter
About this book
Editors and Affiliations
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CENTRIC (Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research), Sheffield Hallam University, Sheffield, UK
Babak Akhgar
About the editor
Bibliographic Information
Book Title: Serious Games for Enhancing Law Enforcement Agencies
Book Subtitle: From Virtual Reality to Augmented Reality
Editors: Babak Akhgar
Series Title: Security Informatics and Law Enforcement
DOI: https://doi.org/10.1007/978-3-030-29926-2
Publisher: Springer Cham
eBook Packages: Mathematics and Statistics, Mathematics and Statistics (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Hardcover ISBN: 978-3-030-29925-5Published: 07 November 2019
Softcover ISBN: 978-3-030-29928-6Published: 07 November 2020
eBook ISBN: 978-3-030-29926-2Published: 23 October 2019
Series ISSN: 2523-8507
Series E-ISSN: 2523-8515
Edition Number: 1
Number of Pages: XV, 231
Number of Illustrations: 7 b/w illustrations, 36 illustrations in colour
Topics: Game Theory, Economics, Social and Behav. Sciences, Communications Engineering, Networks, Policing, Game Development, Quality Control, Reliability, Safety and Risk, Game Theory