Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game Players
Authors (first, second and last of 5)

This journal publishes articles that contribute to deeper understanding of methods of enhancing human perception, attention, memory, cognitive control and action in healthy individuals. The range of coverage extends to meditation, video games, smart drugs, food supplements, nutrition, brain stimulation, neurofeedback, physical exercise, music, cognitive training and beyond.
Cognitive enhancement research has become a hot topic as recent economic problems of the welfare system, in both Eastern and Western societies, have raised interest in “enhancing” procedures and activities that will make welfare more affordable. Moreover, the ideological turn towards individualism in many societies inspires public interest in procedures and activities that help express and further develop individual needs and interests.
In its interdisciplinary approach, the journal contributes to a higher understanding of research aimed at enhancing human performance and creative potential.
As a result of the significant disruption that is being caused by the COVID-19 pandemic we are very aware that many researchers will have difficulty in meeting the timelines associated with our peer review process during normal times. Please do let us know if you need additional time. Our systems will continue to remind you of the original timelines but we intend to be highly flexible at this time.