Skip to main content
Log in

Aims and scope

This journal encompasses the human experience and quality perception of digital media, telecommunication and ICT products, and interactive services. Example applications include mobile and pervasive applications, augmented and virtual reality, gaming, video conferencing, telepresence, and video-on-demand. An example goal would be to develop a new metric based on subjective or objective analysis. Tactics can be human centered (to characterize user perceptions) or technology centered (to guide product development).
This journal encourages knowledge integration by bringing together a variety of disciplinary perspectives on experience quality. These disciplines include quality of experience (QoE), user experience (UX), quality management, usability engineering, human-centered design, cognitive processes, subjective audio & video quality assessment, and human-computer interaction.

Navigation