The Computer Games Journal is a worldwide, peer-reviewed publication providing knowledgeable, well-written articles from academics and practitioners that are relevant to the games industry. It aims to encourage and promote research into games development and the games industry as a whole. The journal publishes up-to-date research and opinions on current games development and industry issues, and also provides a format for airing ground-breaking dissertations and essays from computing and games students.

Topics of interest in The Computer Games Journal include, but are not restricted to:

- games programming and technology

- graphics, audio and storyboarding

- entrepreneurship and business models

- game genres, and gamers' preferences and purchasing habits

- IP and ownership issues

- the moral and legal implications of game content (namely violence and other adult themes in games), and the behavior of gamers (e.g. 'griefers')

  • Up-to-date coverage of all aspects of the games industry
  • Publishes expert research and opinion articles, and outstanding student dissertations and essays
  • Covers programming, technology, gamer preferences, business, legal and entrepreneurship topics and more
Main editor
  • Malcolm Sutherland
Speed
Submission to first decision: 26 days
Acceptance to publication: 14 days
Usage
Downloads: 26,477 (2018)
Publishing model
Hybrid. Open Choice – What is this?

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  • Subscription expires 12/31/2019

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About this journal

Electronic ISSN
2052-773X
Abstracted and indexed in
  1. EBSCO Discovery Service
  2. Google Scholar
  3. INSPEC
  4. Institute of Scientific and Technical Information of China
  5. Japanese Science and Technology Agency (JST)
  6. Naver
  7. OCLC WorldCat Discovery Service
  8. ProQuest Advanced Technologies & Aerospace Database
  9. ProQuest Central
  10. ProQuest SciTech Premium Collection
  11. ProQuest Technology Collection
  12. ProQuest-ExLibris Primo
  13. ProQuest-ExLibris Summon
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