The Visual Computer publishes articles on all research fields of  capturing, recognizing, modelling, analysing and generating shapes and images. 

  • Computer Animation and Simulation
  • Computational Geometry                 
  • Computational Photography                  
  • Computer Vision for Computer Graphics  
  • Data Compression for Graphics
  • Geometric Modelling and Processing
  • HCI and Computer Graphics
  • Human Modelling
  • Image Based Rendering                         
  • Image Processing
  • Machine Learning for Graphics
  • Medical Imaging  
  • Physically Based Modelling   
  • Scientific Visualization
  • Shape Modelling
  • Shape Analysis
  • Sketch-based Modelling
  • Texturing
  • Virtual and Augmented Reality
  • Visual Analytics
  • Volume Rendering

All papers are subject to thorough review and, if accepted, will be revised accordingly.

Original contributions, describing advances in the theory in the above mentioned fields as well as practical results and original applications, are invited.

  • Reports on the state-of-the-art of research in the field of graphics, vision, imaging and virtual reality
  • Features practical results, applications and contributions that detail advances in a wide array of areas, from geometric modeling to virtual reality
  • 100% of authors who answered a survey reported that they would definitely publish or probably publish in the journal again

Journal information

  • Nadia Magnenat-Thalmann
Publishing model
Hybrid (Transformative Journal). Learn about publishing Open Access with us

Journal metrics

1.456 (2019)
Impact factor
1.527 (2019)
Five year impact factor
55 days
Submission to first decision
167 days
Submission to acceptance
214,368 (2020)

Latest articles

This journal has 64 open access articles


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