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  • © 2020

Learning to Play

Reinforcement Learning and Games

Authors:

  • Author takes as inspiration breakthroughs in game playing, and using two-agent games to explain the full power of deep reinforcement learning
  • Suitable for advanced undergraduate and graduate courses in artificial intelligence, machine learning, games, and evolutionary computing, and for self-study by professionals
  • Author uses machine learning frameworks such as Gym, TensorFlow, and Keras, and provides exercises to help understand how AI is learning to play

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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xiii
  2. Introduction

    • Aske Plaat
    Pages 1-7
  3. Intelligence and Games

    • Aske Plaat
    Pages 9-42
  4. Reinforcement Learning

    • Aske Plaat
    Pages 43-69
  5. Heuristic Planning

    • Aske Plaat
    Pages 71-112
  6. Adaptive Sampling

    • Aske Plaat
    Pages 113-134
  7. Function Approximation

    • Aske Plaat
    Pages 135-194
  8. Self-Play

    • Aske Plaat
    Pages 195-232
  9. Conclusion

    • Aske Plaat
    Pages 233-254
  10. Back Matter

    Pages 255-330

About this book

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). 

After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.


The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Authors and Affiliations

  • Leiden Institute of Advanced Computer Science, Leiden University, Leiden, The Netherlands

    Aske Plaat

About the author

Prof. Aske Plaat is Professor of Data Science at Leiden University and scientific director of the Leiden Institute of Advanced Computer Science (LIACS). He is co-founder of the Leiden Centre of Data Science (LCDR) and initiated the SAILS stimulation program. His research interests include reinforcement learning, scalable combinatorial reasoning algorithms, games and self-learning systems.

Bibliographic Information

  • Book Title: Learning to Play

  • Book Subtitle: Reinforcement Learning and Games

  • Authors: Aske Plaat

  • DOI: https://doi.org/10.1007/978-3-030-59238-7

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2020

  • Hardcover ISBN: 978-3-030-59237-0Published: 22 November 2020

  • Softcover ISBN: 978-3-030-59240-0Published: 22 November 2021

  • eBook ISBN: 978-3-030-59238-7Published: 21 November 2020

  • Edition Number: 1

  • Number of Pages: XIII, 330

  • Number of Illustrations: 39 b/w illustrations, 72 illustrations in colour

  • Topics: Artificial Intelligence, Game Development, Popular Culture , Media and Communication

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 79.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access