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  • © 2015

Beginning Python Games Development, Second Edition

With PyGame

Apress
  • Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py.

  • Game games development library.

  • It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate Open.

  • GL into your Python game.

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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
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  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xxii
  2. Introducing Python

    • Harrison Kinsley, Will McGugan
    Pages 1-17
  3. Exploring Python

    • Harrison Kinsley, Will McGugan
    Pages 19-37
  4. Introducing Pygame

    • Harrison Kinsley, Will McGugan
    Pages 39-60
  5. Creating Visuals

    • Harrison Kinsley, Will McGugan
    Pages 61-81
  6. Making Things Move

    • Harrison Kinsley, Will McGugan
    Pages 83-101
  7. Accepting User Input

    • Harrison Kinsley, Will McGugan
    Pages 103-127
  8. Take Me to Your Leader

    • Harrison Kinsley, Will McGugan
    Pages 129-151
  9. Moving into the Third Dimension

    • Harrison Kinsley, Will McGugan
    Pages 153-167
  10. Exploring the Third Dimension

    • Harrison Kinsley, Will McGugan
    Pages 169-196
  11. Making Things Go Boom

    • Harrison Kinsley, Will McGugan
    Pages 197-218
  12. Lights, Camera, Action!

    • Harrison Kinsley, Will McGugan
    Pages 219-243
  13. Setting the Scene with OpenGL

    • Harrison Kinsley, Will McGugan
    Pages 245-264
  14. Game Object Reference

    • Harrison Kinsley, Will McGugan
    Pages 265-271
  15. Packaging Your Game

    • Harrison Kinsley, Will McGugan
    Pages 273-275
  16. Back Matter

    Pages 277-281

About this book

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.

In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

About the authors

Will McGugan is a software developer living and working in northwest England. He has worked in video games and computer graphics since the early days of 3D and has created several shareware games in his spare time. Will works for Evolution Studios, one of the world's leading games development studios. He also has extensive experience in application development, having worked in the field of user interface creation and video conferencing. His current interests include application and web development in Python. Outside of work, Will enjoys juggling and cycling, although not at the same time. For more information on Will's current work and various musings, visit his blog at WillMcGugan.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access