Gaming Media and Social Effects

Playful Disruption of Digital Media

Editors: Cermak-Sassenrath, Daniel (Ed.)

  • Provides an accessible overview of an emerging field for students, teachers, practitioners, and industry professionals alikeIntroduces readers to differing and provocative perspectives across scientific, technological, and artistic fields/domains through a novel interdisciplinary approach
  • Bridges academic research, art, play, media studies, cultural/social science, and practical approaches
  • Written by leading international experts
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Hardcover 89,99 €
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About this book

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.
The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.
Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

About the authors

Daniel Cermak-Sassenrath is Associate Professor at the IT University of Copenhagen (ITU), and member of the Center for Computer Games Research (game.itu.dk) and the Pervasive Interaction Technology Lab (PitLab, pitlab.itu.dk). Daniel writes, composes, codes, builds, performs and plays. He is interested in artistic, analytic, explorative, critical and subversive approaches to and practices of play. Discourses he is specifically interested in, are play and materiality, play and learning, and critical play.

Table of contents (17 chapters)

  • Questions Over Answers: Reflective Game Design

    Khaled, Rilla

    Pages 3-27

    Preview Buy Chapter 24,95 €
  • Playing the Subject

    Penney, Tom (et al.)

    Pages 29-46

    Preview Buy Chapter 24,95 €
  • The Potential of the Contradictory in Digital Media—The Example of the Political Art Game PoliShot

    Grabowski, Susanne (et al.)

    Pages 47-64

    Preview Buy Chapter 24,95 €
  • The Phylogeny of Play

    Crawford, Chris

    Pages 65-74

    Preview Buy Chapter 24,95 €
  • Dingbats Fucktory

    Cembranos, Pedro Luis

    Pages 75-83

    Preview Buy Chapter 24,95 €

Buy this book

eBook 74,96 €
price for India (gross)
  • ISBN 978-981-10-1891-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 89,99 €
price for India (gross)
  • ISBN 978-981-10-1889-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Playful Disruption of Digital Media
Editors
  • Daniel Cermak-Sassenrath
Series Title
Gaming Media and Social Effects
Copyright
2018
Publisher
Springer Singapore
Copyright Holder
Springer Nature Singapore Pte Ltd.
eBook ISBN
978-981-10-1891-6
DOI
10.1007/978-981-10-1891-6
Hardcover ISBN
978-981-10-1889-3
Series ISSN
2197-9685
Edition Number
1
Number of Pages
XIX, 310
Number of Illustrations and Tables
17 b/w illustrations, 89 illustrations in colour
Topics