Overview
- The first book that explains how to build flexible, as well as predictable real-time systems, optimizing resources and reducing cost
- Provides concrete system-building methods for developers, as well as an overview of the field for academics
Part of the book series: Series in Computer Science (SCS)
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About this book
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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Table of contents (9 chapters)
Authors and Affiliations
Bibliographic Information
Book Title: Soft Real-Time Systems: Predictability vs. Efficiency
Book Subtitle: Predictability vs. Efficiency
Authors: Giorgio Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo
Series Title: Series in Computer Science
DOI: https://doi.org/10.1007/0-387-28147-9
Publisher: Springer New York, NY
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag US 2005
Hardcover ISBN: 978-0-387-23701-5Published: 06 May 2005
Softcover ISBN: 978-1-4419-3655-4Published: 06 December 2010
eBook ISBN: 978-0-387-28147-6Published: 02 July 2006
Series ISSN: 1567-7974
Edition Number: 1
Number of Pages: VIII, 275
Topics: Theory of Computation, Operating Systems, Software Engineering/Programming and Operating Systems, Multimedia Information Systems