Gaming Media and Social Effects

Making Smart Cities More Playable

Exploring Playable Cities

Editors: Nijholt, Anton (Ed.)

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  • Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social services
  • Addresses outdoor play for children in natural environments, what can be learned from traditional play, and how biodiversity awareness can be enhanced in urban environments, not only for children
  • Critically reviews commercial playable city initiatives; the McDonaldization, the Disneyization, the gamification, and the privatization of public spaces; and the Googleization of smart city services
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eBook 118,99 €
price for Spain (gross)
  • ISBN 978-981-13-9765-3
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 145,59 €
price for Spain (gross)
  • ISBN 978-981-13-9764-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

About the authors

Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. in theoretical computer science from the Vrije Universiteit, Amsterdam, in 1980. Currently a Professor of Computer Science in the Human Media Interaction Group, University of Twente, Enschede, the Netherlands, he has held previous positions at various universities in the Netherlands and abroad.

His main research interests are in entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has produced hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he has edited two books: Playable Cities and Brain Art, both with Springer. He has been a Guest Editor for Journal on Multimodal User InterfacesInternational Journal of Arts and TechnologyEntertainment ComputingInternational Journal of Creative Interfaces and Computer Graphics (IJCICG) and Brain–Computer Interfaces. In addition, Professor Nijholt has served as Program Chair and General Chair for the leading international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.

 


Table of contents (16 chapters)

Table of contents (16 chapters)

Buy this book

eBook 118,99 €
price for Spain (gross)
  • ISBN 978-981-13-9765-3
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 145,59 €
price for Spain (gross)
  • ISBN 978-981-13-9764-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Making Smart Cities More Playable
Book Subtitle
Exploring Playable Cities
Editors
  • Anton Nijholt
Series Title
Gaming Media and Social Effects
Copyright
2020
Publisher
Springer Singapore
Copyright Holder
Springer Nature Singapore Pte Ltd.
eBook ISBN
978-981-13-9765-3
DOI
10.1007/978-981-13-9765-3
Hardcover ISBN
978-981-13-9764-6
Series ISSN
2197-9685
Edition Number
1
Number of Pages
XI, 377
Number of Illustrations
5 b/w illustrations, 119 illustrations in colour
Topics