Overview
- Focuses on the industrial structure and economics of reproducible contents created by people in an environment of high cultural diversity
- Discusses the characteristics of the hypervariety market where innovation is achieved by collaboration among users and creators of reproducible contents
- Provides examples of the hypervariety market in Japanese contents industries such as manga, anime, and video games
Part of the book series: Translational Systems Sciences (TSS, volume 56)
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Keywords
- Contents Industry
- Hyper Variety Market
- Innovation in the “Stationary State”
- Visual Narratives
- “Dojin” Culture
About this book
Editors and Affiliations
Bibliographic Information
Book Title: The Rise of Japanese Visual Narratives
Book Subtitle: Cultural, Institutional, and Industrial Aspects of Reproducible Contents
Editors: Hiroshi Deguchi, Hideyuki Tanaka, Yusuke Koyama
Series Title: Translational Systems Sciences
Publisher: Springer Tokyo
eBook Packages: Business and Management, Business and Management (R0)
Copyright Information: Springer Japan KK, part of Springer Nature 2025
Hardcover ISBN: 978-4-431-54912-3Due: 12 June 2025
eBook ISBN: 978-4-431-54913-0Due: 12 June 2025
Series ISSN: 2197-8832
Series E-ISSN: 2197-8840
Edition Number: 1
Number of Pages: VIII, 242
Number of Illustrations: 60 b/w illustrations