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  • Conference proceedings
  • © 2010

Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6459)

Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)

Conference series link(s): MIG: International Conference on Motion in Games

Conference proceedings info: MIG 2010.

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Table of contents (39 papers)

  1. Front Matter

  2. Body Simulation

    1. Simulating Humans and Lower Animals

      • Demetri Terzopoulos
      Pages 1-10
    2. Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models

      • Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
      Pages 11-22
  3. Learning Movements

    1. Physically-Based Character Control in Low Dimensional Space

      • Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
      Pages 23-34
    2. Learning Crowd Steering Behaviors from Examples

      • Panayiotis Charalambous, Yiorgos Chrysanthou
      Pages 35-35
  4. Body Control

    1. Full-Body Hybrid Motor Control for Reaching

      • Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos
      Pages 36-47
    2. Pose Control in Dynamic Conditions

      • Brian F. Allen, Michael Neff, Petros Faloutsos
      Pages 48-58
    3. Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?

      • Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt
      Pages 59-69
  5. Motion Planning

    1. Scalable Precomputed Search Trees

      • Manfred Lau, James Kuffner
      Pages 70-81
    2. Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach

      • Samuel Rodriguez, Jory Denny, Takis Zourntos, Nancy M. Amato
      Pages 82-93
    3. Path Planning for Groups Using Column Generation

      • Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins
      Pages 94-105
  6. Physically-Based Character Control

  7. Crowds and Formation

    1. Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates

      • Athanasios Krontiris, Sushil Louis, Kostas E. Bekris
      Pages 121-133
    2. Following a Large Unpredictable Group of Targets among Obstacles

      • Christopher Vo, Jyh-Ming Lien
      Pages 134-145
  8. Geometry

    1. Real-Time Space-Time Blending with Improved User Control

      • Galina Pasko, Denis Kravtsov, Alexander Pasko
      Pages 146-157
    2. Motion Capture for a Natural Tree in the Wind

      • Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael Jones
      Pages 158-169
    3. Active Geometry for Game Characters

      • Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
      Pages 170-181
  9. Autonomous Characters

    1. CAROSA: A Tool for Authoring NPCs

      • Jan M. Allbeck
      Pages 182-193
    2. BehaveRT: A GPU-Based Library for Autonomous Characters

      • Ugo Erra, Bernardino Frola, Vittorio Scarano
      Pages 194-205

Other Volumes

  1. Motion in Games

About this book

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.


The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Editors and Affiliations

  • VRLab, Ecole Polytechnique Fédérale de Lausanne, EPFL, Lausanne, Switzerland

    Ronan Boulic

  • Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus

    Yiorgos Chrysanthou

  • School of Informatics, University of Edinburgh, Edinburgh, UK

    Taku Komura

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access