Computers and Games
6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings
Editors: van den Herik, H.J., Xinhe, X., Ma, Z., Winands, M.H.M. (Eds.)
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- About this book
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
- Table of contents (24 chapters)
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Single-Player Monte-Carlo Tree Search
Pages 1-12
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Amazons Discover Monte-Carlo
Pages 13-24
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Monte-Carlo Tree Search Solver
Pages 25-36
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An Analysis of UCT in Multi-player Games
Pages 37-49
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Multi-player Go
Pages 50-59
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Table of contents (24 chapters)
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Bibliographic Information
- Bibliographic Information
-
- Book Title
- Computers and Games
- Book Subtitle
- 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings
- Editors
-
- H. Jaap van den Herik
- Xu Xinhe
- Zongmin Ma
- Mark H.M. Winands
- Series Title
- Theoretical Computer Science and General Issues
- Series Volume
- 5131
- Copyright
- 2008
- Publisher
- Springer-Verlag Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
- eBook ISBN
- 978-3-540-87608-3
- DOI
- 10.1007/978-3-540-87608-3
- Softcover ISBN
- 978-3-540-87607-6
- Edition Number
- 1
- Number of Pages
- XII, 275
- Topics