Lecture Notes in Artificial Intelligence

Virtual Worlds

First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings

Editors: Heudin, Jean-Claude (Ed.)

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About this book

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.

Table of contents (39 chapters)

Table of contents (39 chapters)
  • Real Face Communication in a Virtual World

    Pages 1-13

    Lee, Won-Sook (et al.)

  • Animated Impostors for Real-Time Display of Numerous Virtual Humans

    Pages 14-28

    Aubel, Amaury (et al.)

  • Can We Define Virtual Reality? The M R IC Model

    Pages 29-41

    Verna, Didier (et al.)

  • Distortion in Distributed Virtual Environments

    Pages 42-48

    Ryan, Matthew D. (et al.)

  • VRML Based Behaviour Database Editor

    Pages 49-62

    Richardson, John F.

Buy this book

eBook 67,40 €
price for Spain (gross)
  • ISBN 978-3-540-68686-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • Immediate eBook download after purchase and usable on all devices
  • Bulk discounts available
Softcover 83,19 €
price for Spain (gross)
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Bibliographic Information

Bibliographic Information
Book Title
Virtual Worlds
Book Subtitle
First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings
Editors
  • Jean-Claude Heudin
Series Title
Lecture Notes in Artificial Intelligence
Series Volume
1434
Copyright
1998
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-68686-6
DOI
10.1007/3-540-68686-X
Softcover ISBN
978-3-540-64780-5
Edition Number
1
Number of Pages
XII, 412
Number of Illustrations
154 b/w illustrations, 101 illustrations in colour
Topics