Technologies for Interactive Digital Storytelling and Entertainment
Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
Editors: Göbel, Stefan, Malkewitz, Rainer, Iurgel, Ido (Eds.)
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- About this book
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.
- Table of contents (37 chapters)
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Believable Agents and Intelligent Story Adaptation for Interactive Storytelling
Pages 1-12
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An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents
Pages 13-24
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A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling
Pages 25-36
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Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo
Pages 37-48
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A Fabula Model for Emergent Narrative
Pages 49-60
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Table of contents (37 chapters)
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Bibliographic Information
- Bibliographic Information
-
- Book Title
- Technologies for Interactive Digital Storytelling and Entertainment
- Book Subtitle
- Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
- Editors
-
- Stefan Göbel
- Rainer Malkewitz
- Ido Iurgel
- Series Title
- Programming and Software Engineering
- Series Volume
- 4326
- Copyright
- 2006
- Publisher
- Springer-Verlag Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
- eBook ISBN
- 978-3-540-49935-0
- DOI
- 10.1007/11944577
- Softcover ISBN
- 978-3-540-49934-3
- Edition Number
- 1
- Number of Pages
- X, 390
- Topics