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  • Conference proceedings
  • © 2006

Advances in Computer Games

11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4250)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): ACG: Advances in Computer Games

Conference proceedings info: ACG 2005.

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Table of contents (20 papers)

  1. Front Matter

  2. Innovative Opening-Book Handling

    • Chrilly Donninger, Ulf Lorenz
    Pages 1-10
  3. Partial Information Endgame Databases

    • Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant
    Pages 11-22
  4. Automatic Generation of Search Engines

    • Markian Hlynka, Jonathan Schaeffer
    Pages 23-38
  5. RSPSA: Enhanced Parameter Optimization in Games

    • Levente Kocsis, Csaba Szepesvári, Mark H. M. Winands
    Pages 39-56
  6. Similarity Pruning in PrOM Search

    • H. (Jeroen) H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Pages 57-72
  7. Recognizing Seki in Computer Go

    • Xiaozhen Niu, Akihiro Kishimoto, Martin Müller
    Pages 88-103
  8. Move-Pruning Techniques for Monte-Carlo Go

    • Bruno Bouzy
    Pages 104-119
  9. A Phantom-Go Program

    • Tristan Cazenave
    Pages 120-125
  10. Dual Lambda Search and Shogi Endgames

    • Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka
    Pages 126-139
  11. Chunking in Shogi: New Findings

    • Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen
    Pages 140-154
  12. King Race

    • Alejandro González Romero
    Pages 155-164
  13. The Graph-History Interaction Problem in Chinese Chess

    • Kuang-che Wu, Shun-Chin Hsu, Tsan-sheng Hsu
    Pages 165-179
  14. A New Family of k-in-a-Row Games

    • I-Chen Wu, Dei-Yen Huang
    Pages 180-194
  15. Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie

    • Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin
    Pages 195-209
  16. Player Modeling, Search Algorithms and Strategies in Multi-player Games

    • Ulf Lorenz, Tobias Tscheuschner
    Pages 210-224
  17. Solving Probabilistic Combinatorial Games

    • Ling Zhao, Martin Müller
    Pages 225-238
  18. On Colored Heap Games of Sumbers

    • Kuo-Yuan Kao
    Pages 239-246
  19. An Event-Based Pool Physics Simulator

    • Will Leckie, Michael Greenspan
    Pages 247-262

Other Volumes

  1. Advances in Computer Games

Reviews

From the reviews:

"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. … Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)

Editors and Affiliations

  • Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands

    H. Jaap Herik

  • Department of Information Management, Chang Jung Christian University, Tainan

    Shun-Chin Hsu

  • Institute of Information Science, Academia Sinica, Taipei,  

    Tsan-sheng Hsu

  • Institute for Knowledge and Agent Technology, MICC, Universiteit Maastricht, Maastricht, The Netherlands

    H. H. L. M. (Jeroen) Donkers

Bibliographic Information

Buy it now

Buying options

eBook USD 64.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access