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GPU-Based Interactive Visualization Techniques

  • Book
  • © 2007

Overview

  • First book to focus on GPU methods for scientific visualization
  • Fast growing field

Part of the book series: Mathematics and Visualization (MATHVISUAL)

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Table of contents (5 chapters)

Keywords

About this book

Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.

Authors and Affiliations

  • School of Computing Science, Simon Fraser University, V5A 1S6, Burnaby, Canada

    Daniel Weiskopf

Bibliographic Information

  • Book Title: GPU-Based Interactive Visualization Techniques

  • Authors: Daniel Weiskopf

  • Series Title: Mathematics and Visualization

  • DOI: https://doi.org/10.1007/978-3-540-33263-3

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Mathematics and Statistics, Mathematics and Statistics (R0)

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2007

  • Hardcover ISBN: 978-3-540-33262-6Published: 26 October 2006

  • Softcover ISBN: 978-3-642-44605-4Published: 02 December 2014

  • eBook ISBN: 978-3-540-33263-3Published: 13 October 2006

  • Series ISSN: 1612-3786

  • Series E-ISSN: 2197-666X

  • Edition Number: 1

  • Number of Pages: XV, 312

  • Topics: Visualization

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