Technologies for Interactive Digital Storytelling and Entertainment
Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings
Editors: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (Eds.)
Free PreviewBuy this book
- About this book
-
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
- Table of contents (41 chapters)
-
-
Embodied Agents and Meaningful Motion
Pages 1-2
-
Natural Language Understanding in Façade: Surface-Text Processing
Pages 3-13
-
Stepping into the Interactive Drama
Pages 14-25
-
From Another Point of View: Art-E-Fact
Pages 26-35
-
1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
Pages 36-41
-
Table of contents (41 chapters)
- Download Preface 1 PDF (59.6 KB)
- Download Table of contents PDF (70.8 KB)
Recommended for you

Bibliographic Information
- Bibliographic Information
-
- Book Title
- Technologies for Interactive Digital Storytelling and Entertainment
- Book Subtitle
- Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings
- Editors
-
- Stefan Göbel
- Ulrike Spierling
- Anja Hoffmann
- Ido Iurgel
- Oliver Schneider
- Johanna Dechau
- Axel Feix
- Series Title
- Lecture Notes in Computer Science
- Series Volume
- 3105
- Copyright
- 2004
- Publisher
- Springer-Verlag Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
- eBook ISBN
- 978-3-540-27797-2
- DOI
- 10.1007/b98252
- Softcover ISBN
- 978-3-540-22283-5
- Series ISSN
- 0302-9743
- Edition Number
- 1
- Number of Pages
- XVI, 308
- Topics