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Computers and Games

Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers

  • Conference proceedings
  • © 2003

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2883)

Included in the following conference series:

Conference proceedings info: CG 2002.

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Table of contents (27 papers)

  1. Part 1: Evaluation and Learning

  2. Part 2: Search

  3. Part 3: Combinatorial Games/Theory

  4. Part 4: Opening/Endgame Databases

  5. Part 5: Commercial Games

Other volumes

  1. Computers and Games

Keywords

About this book

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).

Editors and Affiliations

  • Computing Science Department, University of Alberta, Edmonton, Canada

    Jonathan Schaeffer

  • Department of Computing Science, University of Alberta, Edmonton, Canada

    Martin Müller

  • School of Computer Science, Reykjavík University, Reykjavík, Iceland

    Yngvi Björnsson

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