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Learning Java with Games

Authors: Xu, Chong-wei

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    Games classified into text-based, event-driven based, and sprite-animation based, so that every game could be incrementally built up
  • Lets teachers and students easily recognize and schedule their projects. The Java language elements are introduced accordingly, from static to dynamic      
  • The reader will learn how to analyze a real world application and how to apply Java language to solve real world problems
  • During implementation, students will immediately see the effects of their programming effort, making learning interesting and engaging
  • Term projects and working teams can be easily formed
  • Teaching resources, including answers to exercises and online coding resource where any student who wants additional practice can try coding questions based on the book material
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eBook 44,02 €
price for Spain (gross)
  • ISBN 978-3-319-72886-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 55,11 €
price for Spain (gross)
  • ISBN 978-3-319-72885-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this Textbook

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.

Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective.  Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.

After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture. 

About the authors

Chong-wei Xu is Emeritus Professor in the Department of Computer Science at Kennesaw State University, USA. He obtained his master degree from University of Wisconsin-Madison and his Ph.D degree from Michigan State University. His research interests include Parallel Computing, Internet Technology, and Video Game Construction.

Video

Table of contents (24 chapters)

Table of contents (24 chapters)

Buy this book

eBook 44,02 €
price for Spain (gross)
  • ISBN 978-3-319-72886-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 55,11 €
price for Spain (gross)
  • ISBN 978-3-319-72885-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Learning Java with Games
Authors
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-319-72886-5
DOI
10.1007/978-3-319-72886-5
Hardcover ISBN
978-3-319-72885-8
Edition Number
1
Number of Pages
XXIV, 563
Number of Illustrations
39 b/w illustrations, 112 illustrations in colour
Topics