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International Series on Computer Entertainment and Media Technology

Computing in Smart Toys

Editors: Tang, Jeff K.T., Hung, Patrick C. K. (Eds.)

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  • The first book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys
  • Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing
  • Includes case studies that illustrate many of the challenges facing modern toy designers, and outline potential solutions for them
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eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-319-62072-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-62071-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-87227-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

Table of contents (9 chapters)

Table of contents (9 chapters)

Buy this book

eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-319-62072-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-62071-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-87227-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Computing in Smart Toys
Editors
  • Jeff K.T. Tang
  • Patrick C. K. Hung
Series Title
International Series on Computer Entertainment and Media Technology
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-62072-5
DOI
10.1007/978-3-319-62072-5
Hardcover ISBN
978-3-319-62071-8
Softcover ISBN
978-3-319-87227-8
Series ISSN
2364-947X
Edition Number
1
Number of Pages
V, 164
Number of Illustrations
6 b/w illustrations, 50 illustrations in colour
Topics