Editors:
The first book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys
Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing
Includes case studies that illustrate many of the challenges facing modern toy designers, and outline potential solutions for them
Part of the book series: International Series on Computer, Entertainment and Media Technology (ISCEMT)
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (9 chapters)
-
Front Matter
About this book
Editors and Affiliations
-
School of Computing and Information Sciences, Caritas Institute of Higher Education, Tseung Kwan O, Hong Kong
Jeff K.T. Tang
-
University of Ontario Institute of Technology, Oshawa, Canada
Patrick C. K. Hung
Bibliographic Information
Book Title: Computing in Smart Toys
Editors: Jeff K.T. Tang, Patrick C. K. Hung
Series Title: International Series on Computer, Entertainment and Media Technology
DOI: https://doi.org/10.1007/978-3-319-62072-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Hardcover ISBN: 978-3-319-62071-8Published: 29 August 2017
Softcover ISBN: 978-3-319-87227-8Published: 12 May 2018
eBook ISBN: 978-3-319-62072-5Published: 10 August 2017
Series ISSN: 2364-947X
Series E-ISSN: 2364-9488
Edition Number: 1
Number of Pages: V, 164
Number of Illustrations: 6 b/w illustrations, 50 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Special Purpose and Application-Based Systems