- Treats origami as basic geometrical operations that are represented and manipulated symbolically and graphically by computersIncludes detailed explanations how classical and modern geometrical problems are solved by origamiPresents verification of origami by computer software
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- About this book
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In this book, origami is treated as a set of basic geometrical objects that are represented and manipulated symbolically and graphically by computers. Focusing on how classical and modern geometrical problems are solved by means of origami, the book explains the methods not only with mathematical rigor but also by appealing to our scientific intuition, combining mathematical formulas and graphical images to do so. In turn, it discusses the verification of origami using computer software and symbolic computation tools. The binary code for the origami software, called Eos and created by the author, is also provided.
- Table of contents (7 chapters)
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Origami, Paper Folding, and Computational Origami
Pages 1-10
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Simple Origami Geometry
Pages 11-42
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Origami Geometry based on Huzita-Justin Folds
Pages 43-93
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Logical Analysis of Huzita-Justin Folds
Pages 95-111
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Verification of Origami Geometry
Pages 113-144
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Table of contents (7 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- An Introduction to Computational Origami
- Authors
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- Tetsuo Ida
- Series Title
- Texts & Monographs in Symbolic Computation
- Copyright
- 2020
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-319-59189-6
- DOI
- 10.1007/978-3-319-59189-6
- Hardcover ISBN
- 978-3-319-59188-9
- Series ISSN
- 0943-853X
- Edition Number
- 1
- Number of Pages
- XII, 217
- Number of Illustrations
- 2 b/w illustrations
- Topics