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Art, Design and Technology: Collaboration and Implementation

  • Book
  • © 2017

Overview

  • Demonstrates the use of digital technology to assist the artist and designer in creativity and implementation
  • Includes a number of Case Studies written by specialists in the various areas in order to illustrate aspects of implementation and the lessons learned
  • Presents how augmented and virtual reality techniques can be used to interact with art works and designs and also how to preview them before they are finalized and implemented
  • Includes supplementary material: sn.pub/extras
  • Includes supplementary material: sn.pub/extras

Part of the book series: SpringerBriefs in Computer Science (BRIEFSCOMPUTER)

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Table of contents (9 chapters)

Keywords

About this book

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented.

Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created.

Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.


Authors and Affiliations

  • Faculty of Engineering and Informatics, Centre for Visual Computing, University of Bradford, Bradford, United Kingdom

    Rae Earnshaw

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