Skip to main content
  • Textbook
  • © 2017

Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

  • Learn how to contemplate problems and sketch alternative designs
  • Follow practical activities to improve your sketching and idea formation skills
  • Use the FdS to structure the design-chapter of your project
  • Understand the impact of social, ethical and professional issues on your project
  • The only comprehensive resource of the Five Design-Sheet method

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (11 chapters)

  1. Front Matter

    Pages i-xiv
  2. Think

    1. Front Matter

      Pages 1-1
    2. Introduction: Think, Prep, Sketch

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 3-26
    3. Overview of the Five Design-Sheets (FdS)

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 27-41
    4. Thoughts, Ideas, Problems and Solutions

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 43-84
    5. Social, Ethical and Other Considerations to Interface Design

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 85-118
  3. Prep

    1. Front Matter

      Pages 119-119
    2. Sketching Design Skills

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 121-149
    3. Graphical Marks and Semiology for Sketching

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 151-174
    4. Creative Thinking, Creativity and Ideation

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 175-207
  4. Sketch

    1. Front Matter

      Pages 209-209
    2. Sheet 1 of the Five Sheets

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 211-244
    3. Sheets 2, 3 and 4 (The Middle Sheets)

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 245-282
    4. Sheet 5 (Design Realisation)

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 283-297
    5. Five Design-Sheet Examples and Applications

      • Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
      Pages 299-325
  5. Back Matter

    Pages 327-333

About this book

This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work through many examples.

Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and usethe case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications. 

Reviews

“Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals.” (J. Beidler, Choice, Vol. 55 (5), January, 2018)

“The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved.” (Computing Reviews, November, 2017)


Authors and Affiliations

  • Bangor University, Bangor, United Kingdom

    Jonathan C. Roberts, Panagiotis D. Ritsos

  • University of Lincoln, Lincoln, United Kingdom

    Christopher J. Headleand

About the authors

Jonathan C. Roberts is in the field of computer visualization, human computer interaction and computing pedagogy and a Professor in the School of Computer Science, Bangor University, UK. He has extensive experience in teaching computer graphics and data visualization to both undergraduate and postgraduate students.

Christopher J. Headleand is in the field of virtual environments, computational ethics, and human-computer interaction in the School of Computer Science, at the University of Lincoln. He is also an experienced entrepreneur and has formed successful startups in the web, and virtual reality sectors.

Panagiotis D. Ritsos is in the field of human-computer interaction, computer visualization and virtual/mixed reality. He is a Lecturer in the School of Computer Science, Bangor University, UK. He has taught various modules on web interfaces and interaction design, to both undergraduate and postgraduate students. 

Bibliographic Information

  • Book Title: Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

  • Authors: Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos

  • DOI: https://doi.org/10.1007/978-3-319-55627-7

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing AG 2017

  • Softcover ISBN: 978-3-319-55626-0Published: 12 June 2017

  • eBook ISBN: 978-3-319-55627-7Published: 28 May 2017

  • Edition Number: 1

  • Number of Pages: XIV, 333

  • Number of Illustrations: 33 b/w illustrations, 86 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Interaction Design, Software Engineering

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access