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  • © 2017

Learning Games

The Science and Art of Development

  • Provides examples of effective learning game designs
  • Systematically reviews implemented design examples for serious learning games
  • Provides clear, step-by-step directions for game design from three or more epistemic perspectives
  • Includes supplementary material: sn.pub/extras

Part of the book series: Advances in Game-Based Learning (AGBL)

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eBook USD 69.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 119.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xviii
  2. Introduction

    • Scott J. Warren, Greg Jones
    Pages 1-12
  3. Before Learning with Games: What Are They, Where Do They Come From, Should I Use or Design Them, and How Can I Start From an Ethical Mindset?

    1. Front Matter

      Pages 1-1
    2. What Is (and Is Not) a Learning Game?

      • Scott J. Warren, Greg Jones
      Pages 15-26
    3. Why and How Can Games Influence Learning?

      • Scott J. Warren, Greg Jones
      Pages 27-54
    4. Ethical Challenges to the Design and Study of Learning Games

      • Scott J. Warren, Greg Jones
      Pages 55-66
    5. Should I Really Use or Design a Learning Game?

      • Scott J. Warren, Greg Jones
      Pages 67-73
  4. Back Matter

    Pages 81-81
  5. Approaches to and Examples of Learning Game Design

    1. Front Matter

      Pages 83-83
    2. Three Approaches to Designing Games for Learners

      • Scott J. Warren, Greg Jones
      Pages 85-104
    3. Anytown: A Literacy Game and Its Background

      • Scott J. Warren, Greg Jones
      Pages 105-116
    4. The Core Anytown Design and Development Process

      • Scott J. Warren, Greg Jones
      Pages 117-131
    5. Media, Method, and Anytown’s Instructional Design

      • Scott J. Warren, Greg Jones
      Pages 133-152
    6. Lessons from Anytown

      • Scott J. Warren, Greg Jones
      Pages 153-163
    7. Chalk House: Trying Again Using the Lessons of Anytown

      • Scott J. Warren, Greg Jones
      Pages 165-179
  6. Back Matter

    Pages 181-181
  7. Transmedia Learning Games

    1. Front Matter

      Pages 183-183

About this book

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.
 




Authors and Affiliations

  • University of North Texas, Denton, USA

    Scott J. Warren, Greg Jones

Bibliographic Information

  • Book Title: Learning Games

  • Book Subtitle: The Science and Art of Development

  • Authors: Scott J. Warren, Greg Jones

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-319-46829-7

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: Springer International Publishing AG, part of Springer Nature 2017

  • Hardcover ISBN: 978-3-319-46827-3Published: 26 June 2017

  • Softcover ISBN: 978-3-319-83596-9Published: 07 August 2018

  • eBook ISBN: 978-3-319-46829-7Published: 16 June 2017

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XVIII, 262

  • Number of Illustrations: 11 b/w illustrations, 26 illustrations in colour

  • Topics: Educational Technology, Learning & Instruction

Buy it now

Buying options

eBook USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 119.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access